Laura Hudson’s review of Ernest Cline’s Armada (2015) reminded me that I had my own idea for a “reimagining” of The Last Starfighter (1984). In fact, I’ve had this notion knocking around for a few years now, but I’ve never written down a synopsis in an easily accessible format. So, here goes:
Our protagonist is Alix, a young trans woman trying to make it in the field of video-game journalism. Tired of regurgitating press releases for ultimately forgettable AAA titles, she decides to delve into the mystery of Starfighter, a science-fiction action-adventure game that appeared on the net seemingly from nowhere. Nobody knows who wrote the code or even the IRL identities of the people who first noticed it, but once it caught a little attention, its popularity snowballed. Alix, a fiend at Starfighter herself, gets a lead on where it might have come from. The movie opens with her on her way to a big SF/gaming convention in some large city. At the convention, she meets a fellow we’ll call Greg, because he asked for it. Greg knows Starfighter amazingly well, not just its game mechanics and the design of its fictional world, but the details of its code, too. They joke around about Phillips-head sonic screwdrivers, reversing the polarity on the main deflector dish and so on.
Alix and Greg are walking back to the convention after dinner with some champion Starfighter players, when some ominous guys who have been skulking about the shadows burst out and instigate a fight scene. Greg snaps into action and fights them off, using martial-arts moves that escalate until they really should be impossible without wire work. Just when the ominous guys have been roundly trounced, their reinforcements arrive, and they run over Alix with a Humvee. Fade to white.
Alix awakens, floating in microgravity, wearing a jumpsuit uniform over skin that feels a bit too much like plastic.
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